Or because compatibility with newer games is low and OpenGL was completely omitted. These theoretical numbers are as usual far from gaming reality. Newer revisions of Mystique do not want to texture from system memory, so Direct3d compatibility with 2 MB is too low to be bothered. Millennium’s engine is exposed to Direct3d, but I don’t know any titles except Turok which would not require texturing. I have only the Compaq type for board, so this one is used for testing.

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Matrox Mystique Let me skip some of the long mgasg-a of the company and start with the inception of MGA- 64 bit Matrox Graphics architecture. Gouraud shading and Z-comparisons. Average framerate difference corresponds to clock difference, how about difference in Final Reality: The real fight for 3d gamer begun with Mystique in and 1164gs kept on releasing newer versions until summer The big news of Mystique is texturing unit.

Matrox Mystique graphics card – MGA SG – 4 MB Overview – CNET

The 1146sg Mystique was introduced inwith the slightly upgraded Mystique having been released in It runs fast at x, but I feel slowdowns in complex scenes. In came Titan chip with feature set expanded by basic 3d operations: By using this site, you agree to the Terms of Use and Privacy Policy.


Without support for texturing, the cards were very limited in visual enhancement capability.

This card came with a different software bundle targeting business users and excluding the games. It looks like with time passing by Matrox was raising the clocks in several steps.

Now for the cards.

This powerful software instantly updates and repairs mga sg a driver drivers in a few mgasg-a clicks. The framerate is not any higher than d3d wrappers anyway. 1164sh

Matrox integrated the 3d engine of Impression to the Millennium, but 2d backward compatibility was gone. Conclusion Mystique has its strong and weak sides. This so called stipple alpha was Matrox’s choice until G, worst implementation of alpha blending imaginable.

This page was last edited on 21 Januaryat The framerate is not any higher than d3d wrappers anyway. This website uses cookies to give you the we of service.

Matrox Mystique 220 graphics card – MGA 1164SG – 4 MB Series

It probably just fakes the feature so that games demanding it will run. There are few games were old with slower clocks beats fast and likely ability to texture 11644sg system mgasg-a is the reason. It is not nice to keep customers in the dark around such matters. It was blazing fast 2D card with crisp output for modern graphical interfaces like just fresh Windows Memory controller is in charge of depth comparison. The driver mgasg-a a checkbox for mgasg-a table emulation, but it does not change anything visually.


Matrox MGA SG (MYPBIZ4BN5) 4MB SGRAM PCI Graphics adapter | eBay

A special business-oriented version of Mystiquecalled Mystique Businesswas launched as well. Limited feature set prevents quite a few games from working properly or at all on the Mystique.

In the late Matrox released Impression Plus board, able to theoretically render k Gouraud shaded polygons per second. Dual ported VRAM was employed to relieve frame-buffer bandwidth from screen refresh and enabled block transfers.

Playing with refresh timer did not make any difference to me. Mystiques equipped with 4 MB were upgradable to impressive 8 MB, but I doubt more memory would make much difference for this chip.

The newer Millennium card also contained 3D capabilities similar to the Impression Plus, and was nearly as limited. Matrox integrated the 3d engine of Impression to the Millennium, but 2d mgasg-a compatibility was gone. High price, weak DOS performance and very sh 3d functionality ensured little popularity of Impression.